
Note that objects which are contained byĪnother object or which contain objects themselves are referenced and Otherwise, /mob and /obj objects would neverīe deleted, which is not the case. Src variable of those procs and will therefore not be thrown out.Īnother note is that the ntents list does not count asĪ reference. Search everywhere for any references that remain.Īn object with running or sleeping procs is referenced by the A temporary value in a still-running procĭel() will try to clear out the most obvious possible referencesįirst, and bail out when it's done, but if there are still references it will.

An item in a list, or associated with a list item.This is a quick list of things that count as references to an object: Objects, you should either null out the circular reference, or you shouldįorcibly destroy each object with the del instruction. In rareĬases, you may even depend on this behavior. Other, or even an object with a variable that points to itself. Reference, I mean a pair of objects with variables that point to each References will never be deleted by the garbage collector. There are a couple provisos that you should note. Tend to be allocated on the fly all over the place. For the most part, that frees you from having to think about memoryĪllocation, which is wonderful, especially in the case of text strings, which Once an item is no longer referenced by any variable, it getsĭeleted. The garbage collector works by using an efficient reference counting This applies to text strings, lists, savefiles, datum objects, and so on.
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Is no longer in use gets automatically deleted to free up system memory. Garbage collection See also: del proc world refcount procĪt runtime, data objects are garbage collected. The multi-line comment begins with /* and runs until The single line comment begins with // and runs to the end of All text inside a comment is ignored by the compiler. rsc files by using the #include statement.Ĭomments may be used to explain code. It is also possible to include additional supplementary rsc files without any need to package all the individual That means you couldĬompile up a world, and send people the. To make compilation faster and to make it easier to distribute code, theĬompiler will use an existing cache file if possible.


However, you may manually delete it and start from scratch. Removed from the cache file to save space. If a resource file is not used for a long time, it will be automatically Through savefiles, players may also upload files into the world cache. At runtime these files are downloaded by players into theirīyond.rsc file for future use. In various articles you may see notes or sidebar content:Ĭache See also: FILE_DIR definition cache_lifespan var (world) fcopy_rsc proc file proc icons soundsįiles specified in single quotes are loaded (at compile time) into the You can filter the reference content by subject, which helps narrow down
